![]() aaand couple more links (do I hear crickets? ah, never mind): Yesterday's (), with my favorite pic - () () master (I prefer TDD/Arthurians, but the image is kinda nice):Īnother interesting concept is to travel by being actually swallowed by Leviathan!?! at that point basically any other engine on the market would crash and burn long time ago.Īfter this little foreplay - here is that infamous video.Ĭouple more links (some have shinies inside): () What the video below is showing are some alpha biomes (first half) and 600+ players/bots fighting in a very small area, with high framerate, quite big rendering distance, hundreds of trees/bushes etc. this is NOT the game yet, keep your rotten tomatoes for beta :) As I said before, our only hope is that they will somehow, miraculously, fail at all the “right” places =)Īllright folks, time for some controversy.įirst of all, I have to make a little intro here before the crowd starts going “looks like crap!” (or some appropriate variation of it - as many did on Youtube and reddits): this is an alpha test footage, with pre-alpha low poly/texture models, animations (including even walking) are placeholders etc. I sometimes have black thoughts type of “Who am I trying to trick? The size of CSE’s ambition would easily make even the SWTOR’s budget insufficient…and they have couple bucks less”. I’d be tempted to remove “almost” in front of that eerie of yours. Pretty exciting stuff, if even one of those games turns out to be good I’ll be one happy gamer. I had pretty much written the genre off, but then CU and Crowfall came out with designs that are targeted directly at me. I used to be a huge MMO fan but I feel like it’s been so stagnant since WoW. That really excites me, because the “Crafting Class” role is something I’ve been wanting since my blacksmith days in very very early UO. A surprising amount of stuff is almost word-for-word with what they’re doing with Camelot Unchained. I’ve had a lot of discussions with a friend over the years about what I really dislike about MMO crafting systems and how I would do it. Their crafting system and design is almost eerie for me. What do you think of the new harvesting system? Hop into the comments and let us know.Aaalright, the stream is over (5 hours!), was fun and for what it’s worth here is Vellic’s summary (with Q&A part to be added bit later, I guess!?), Massively OP’s stream announcement and crafting interview with Mark (“Camelot Unchained’s Mark Jacobs on economy, crafting, and Star Wars Galaxies inspiration”), together with ’s interview and (again, just in case) the new crafting document. Other improvements revolve around improved NPC navigation, and plenty of backend work to increase the speed of future development. Notably, aside from the implementation of the harvesting and resource node system, the team at City State Entertainment is hiring as they intend to ramp up their development. The end of month update also explains where several features are in their development cycle. The reason behind the testing in the Frozen Tundra zone had to do with the lack of buildings that currently reside there, which would be a better fit to test the node spawn system. Harvesting nodes are going to have placeholders for the time being as the system rolls out in the Frozen Tundra zone which will be dedicated for the first testing phase. Again, as I fine-tune and modify these tools, you might expect to see some of this change or, in the case of specialty tools, “alter” which stats are being called to perform the task.” “ The current setup is that Strength will assist with the track progression, Attunement will assist with the quality of the materials, and Dexterity will assist in how much of the yield you can acquire. Your physical stats, such as dexterity and strength will also play a part in how players will interact with harvesting as well. The harvesting system starts with the tools that you use, with various tools providing bonuses on the speed of harvesting, and the potential to specialize your harvesting abilities in the future. The fundamental design explanation was detailed in the May online newsletter. Who doesn’t love a good harvest? That’s what the developers of Camelot Unchained are banking on with their latest feature updates.
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